RELATED NON FICTION
All works are first edition unless otherwise noted; dates are those of the first printing of the appropriate edition. All books are in English unless otherwise noted.
This list contains 208 unique items.
Aliens Vs Predator
- Aliens Versus Predator: Prima's Official Strategy Guide (1999), by Joe Bell.
Battletech
- Battletech: 25 Years of Art & Fiction (2009), anthology edited by Randall Bills.
Board Games
- The Playboy Winner's Guide To Board Games (1979), by Jon Freeman.
- Game Buyer's Price Guide, 1985-1986 (1985), by Frank Mentzer, James Ward and Jean Black.
- Hobby Games: The 100 Best (2007), anthology edited by James Lowder.
- The Kobold Guide to Board Game Design (2011), anthology edited by Mike Selinker.
Card Games
- The Oxford Guide to Card Games: A Historical Survey (1990), by David Parlett.
- Inside Collectible Card Games (1996), by Tom Owens.
- Hobby Games: The 100 Best (2007), anthology edited by James Lowder.
Dungeons and Dragons
- The Art of the Dungeons and Dragons Fantasy Game (1985), anthology edited by Margaret Weis.
- The Art of the Dragonlance Saga (1987), anthology edited by Mary Kirchoff.
- The Art of Dragon Magazine (1988), anthology edited by Jean Blashfield.
- The Art of the Advanced Dungeons and Dragons Fantasy Game (1989), anthology edited by Mary Kirchoff.
- The Worlds of TSR: A Pictorial Journey Through the Landscape of Imagination (1994), anthology edited by Marlys Hesszel.
- 30 Years of Adventure: A Celebration of Dungeons & Dragons (2004), anthology edited by Peter Archer.
- The Art of Dragon Magazine (2006), anthology edited by Erik Mona.
- Dungeon Survival Guide (2007), by Christopher Perkins and Bill Slavicsek.
- Hunters of Dragons: The Original Dungeons & Dragons Collecting Guide (2010), by Ciro Sacco.
- Dungeonology (2016), by Matt Forbeck and Ed Greenwood.
- Dungeons and Dragons: Art and Arcana - A Visual History (2018), by Kyle Newman and Jon Peterson.
- Eye of the Beholder: The Art of Dungeons and Dragons (2019), DVD.
- Dungeons & Dragons 100 Postcards: Archival Art from Every Edition (2021), by various.
- Lore & Legends: A Visual Celebration of the Fifth Edition of the World's Greatest Roleplaying Game (2023), by Michael Witwer.
- Worlds & Realms: Adventures from Greyhawk to Faerun and Beyond (2024), by Adam Lee.
Fighting Fantasy
- You are the Hero (2014), by Jonathan Green.
- Dice Men: The Origin Story of Games Workshop (2022), by Ian Livingstone.
Gamebooks
- Heroic Worlds: A History and Guide to Role Playing Games (1991), by Lawrence Schick.
- Unpublished monograph on Gamebook History (2004), by Demian Katz.
General
- Grolier Science Fiction: The Multimedia Encyclopedia of Science Fiction (1995), CD-ROM.
- Rules of Play: Game Design Fundamentals (2003), by Katie Salen and Eric Zimmerman.
- Avatars of Story (2006), by Marie Laure Ryan.
- Tabletop: Analog Game Design (2011), anthology edited by Greg Costikyan and Drew Davidson.
Ghost Master
- Ghost Master: The Official Strategy Guide (2003), by Chris Bateman.
- Design documents and concept art for Ghost Master, seven folders.
- Design documents for the (unreleased) Ghost Master Mission Pack, CD-ROM.
Glorantha
- The Meints Index to Glorantha (1999), by Rick Meints.
Hyperfiction
- Hypertext: The Convergence of Contemporary Critical Theory and Technology (1992), by George Landow.
- Hypertext 3.0: Critical Theory and New Media in an Era of Globalization (2006), by George Landow.
Infocom Text Adventures
- Down From the Top of Its Game: The Story of Infocom (2010), by Hector Briceno, Wesley Chao, Andrew Glenn, Stanley Hu, Ashwin Krishnamurthy and Bruce Tsuchida.
King's Quest
- The Official Book of King's Quest: Daventry and Beyond (1988), by Donald Trivette.
Magic: The Gathering
- The Art of Magic: The Gathering - The Rath Cycle (1998), by Lizz Baldwin.
Role Playing Games
- The Playboy Winner's Guide To Board Games (1979), by Jon Freeman.
- An Introduction to Hobby Games (c. 1980), by Games Workshop.
- The Complete Book of Wargames (1980), by Jon Freeman.
- Fantasy Role Playing Games (1981), by J Eric Holmes.
- Game Design (Volume 1: Theory and Practice) (1981), by Nick Schuessler and Steve Jackson (US).
- Gateway to Adventure TSR Catalog (1981), catalog.
- Dicing with Dragons: An Introduction to Role Playing Games (1982), by Ian Livingstone.
- Through Dungeons Deep: A Fantasy Gamers' Handbook (1982), by Robert Plamondon.
- Norton Creek Press reprint.
- Welcome to the Judges Guild World of Fantasy Profits (1982), catalog.
- What is Dungeons and Dragons? (1982), by John Butterfield, David Honigmann and Philip Parker.
- Shared Fantasy: Role Playing Games as Social Worlds (1983), by Gary Allen Fine.
- Chaosium Catalogue Winter 1984 - Spring 1985 (1984), catalog.
- The Adventurer's Handbook: A Guide to Role-Playing Games (1984), by Bob Albrecht and Greg Stafford.
- The Dungeon Master: The Disappearance of James Dallas Egbert III (1984), by William Dear.
- Game Buyer's Price Guide, 1985-1986 (1985), by Frank Mentzer, James Ward and Jean Black.
- Iron Crown Enterprises Consumer Catalog Summer 1987 (1987), catalog.
- Role Playing Mastery (1987), by Gary Gygax.
- Chaosium Catalogue 1988 (1988), catalog.
- Fantasy Wargaming: Games with Magic and Monsters (1990), by Martin Hackett.
- GDW 1990 Catalogue (1990), catalog.
- The Complete Guide to Role-Playing Games (1990), by Rick Swan.
- Heroic Worlds: A History and Guide to Role Playing Games (1991), by Lawrence Schick.
- The Hacker Crackdown: Law and Disorder on the Electronic Frontier (1992), by Bruce Sterling.
- TSR Catalogue Fall/Winter 1992 (1992), catalog.
- 1993 TSR Master Catalog - Collector's Edition (1993), catalog.
- TSR Catalogue Summer/Fall 1993 (1993), catalog.
- TSR Catalogue Winter 1993 (1993), catalog.
- Official Price Guide to Role Playing Games (1998), by Timothy Brown and Tony Lee.
- Wizards of the Coast 1998 Product Catalog (1998), catalog.
- The Fantasy Roleplaying Gamer's Bible (1999), by Sean Patrick Fannon.
- Horsemen of the Apocalypse: Essays on Roleplaying (2000), anthology edited by Jim Dietz.
- The Fantasy Role Playing Game: A New Performing Art (2001), by Daniel MacKay.
- The Book of LARP (2003), anthology edited by Mike Young.
- 40 Years of Gen Con (2007), by Robin Laws.
- Hobby Games: The 100 Best (2007), anthology edited by James Lowder.
- Second Person: Role-Playing and Story in Games and Playable Media (2007), anthology edited by Pat Harrigan and Noah Wardrip-Fruin.
- The Elfish Gene: Dungeons, Dragons and Growing Up Strange (2007), by Mark Barrowcliffe.
- Judges Guild's Bob & Bill: A Cautionary Tale (2008), by Bill Owen.
- Third Person: Authoring and Exploring Vast Narratives (2009), anthology edited by Pat Harrigan and Noah Wardrip-Fruin.
- The Creation of Narrative in Tabletop Role-Playing Games (2010), by Jennifer Grouling Cover.
- The Evolution of Fantasy Role-Playing Games (2010), by Michael Tresca.
- Designers & Dragons: A History of the Roleplaying Game Industry (2011), by Shannon Appelcline.
- Complete Kobold Guide to Game Design (2012), anthology edited by Janna Silverstein.
- Leaving Mundania: Inside the Transformative World of Live Action Role-Playing Games (2012), by Lizzie Stark.
- Playing at the World: A History of Simulating Wars, People and Fantastic Adventures, from Chess to Role-Playing Games (2012), by Jon Peterson.
- The Kobold Guide to Worldbuilding (2012), anthology edited by Janna Silverstein.
- Of Dice and Men: The Story of Dungeons & Dragons and the People Who Play It (2013), by David Ewalt.
- Designers & Dragons: The 70s (2014), by Shannon Appelcline.
- Designers & Dragons: The 80s (2014), by Shannon Appelcline.
- Designers & Dragons: The 90s (2014), by Shannon Appelcline.
- Designers & Dragons: The 00s (2014), by Shannon Appelcline.
- Empire of Imagination: Gary Gygax and the Birth of Dungeons & Dragons (2015), by Michael Witwer.
- Rise of the Dungeon Master: Gary Gygax and the Creation of D&D (2017), by David Kushner.
- The Elusive Shift: How Role-Playing Games Forged Their Identity (2020), by Jon Peterson.
- Appendix N: The Eldritch Roots of Dungeons and Dragons (2021), by Peter Bebergal.
- Game Wizards: The Epic Battle for Dungeons & Dragons (2021), by Jon Peterson.
- Monsters, Aliens, and Holes in the Ground: A Guide to Tabletop Roleplaying Games from D&D to Mothership (2023), by Stu Horvath.
Traveller
- The Traveller Bibliography (1999), by Timothy Collinson.
- The Periodical Bibliography (2000), by Timothy Collinson.
Tunnels and Trolls
- A History Guide to Tunnels & Trolls (2010), by James Shipman.
Ultima
- The Official Book of Ultima (1990), by Shay Addams.
- Ultima: The Ultimate Collector's Guide (2012), by Stephen Emond.
Videogames
- The Complete Book of Wargames (1980), by Jon Freeman.
- The Book of Apple Computer Software 1981 (1981), edited by James Sadlier and Jeffrey Stanton.
- Includes the complete text of the original 1980 edition, bound together with the first quarterly update (Spring 1981).
- Dicing with Dragons: An Introduction to Role Playing Games (1982), by Ian Livingstone.
- Invasion of the Space Invaders (1982), by Martin Amis.
- Video Invaders (1982), by Steven Bloom.
- What is Dungeons and Dragons? (1982), by John Butterfield, David Honigmann and Philip Parker.
- Personal Computers & Games (1983), by the editors of Consumer Guide.
- Pilgrim in the Micro-World (1983), by David Sudnow.
- Spectrum Adventures: A Guide to Playing and Writing Adventures (1983), by Tony Bridge and Roy Carnell.
- The Book of Atari Software 1983 (1983), edited by Jeffrey Stanton, Robert Wells and Sandra Rochowansky.
- Beyond The Arcade: Adventures and Wargames on your Computer (1984), by Nicholas Palmer.
- COMPUTE!'s Guide to Adventure Games (1984), by Gary McGath.
- Conquering Adventure Games (1984), by Carl Townsend.
- Digital Deli: The Comprehensive, User-Lovable Menu of Computer Lore, Culture, Lifestyles and Fancy (1984), anthology edited by Steve Ditlea.
- Hackers: Heroes of the Computer Revolution (1984), by Steven Levy.
- How to Write Adventure Games (1984), by Peter Killworth.
- Micromania: The Whole Truth About Home Computers (1984), by Charles Platt with David Langford.
- Sorcerers & Soldiers: Computer Wargames, Fantasies, and Adventures (1984), by Brian Murphy.
- The Adventurer's Companion (1984), by Mike Gerrard and Peter Gerrard.
- The Art of Computer Game Design: Reflections Of A Master Game Designer (1984), by Chris Crawford.
- The BBC Micro Adventurer (1984), by Bob Chappell.
- The Best Apple Software (1984), by Roe R Adams III.
- The Best Atari Software (1984), by Jim Bumpas.
- The Best Vic / Commodore Software (1984), by Jim Strasma and Ellen Strasma.
- The Book of Adventure Games (1984), by Kim Schuette.
- The Book of Commodore 64 Software 1985 (1984), edited by Marc-Louis Mathieu, Mia McCroskey and Roberta Ritz.
- The Computer Entrepreneurs: Who's Making It Big and How in America's Upstart Industry (1984), by Robert Levering, Michael Katz and Milton Moskowitz.
- The Good Software Guide: BBC Micro and Acorn Electron (1984), edited by Matthew Spencer, with Roger Bilboul and John Durrant.
- The Good Software Guide: Spectrum 16K, Spectrum 48K and ZX81 (1984), edited by Matthew Spencer, with Roger Bilboul and John Durrant.
- Artificial Intelligence and Computer Games (1985), by Richard Bartle.
- Software People: An Insider's Look at the Personal Computer Software Industry (1985), by Douglas Carlston.
- The Greatest Games: The 93 Best Computer Games of All Time (1985), by Dan Gutman and Shay Addams.
- The Which? Software Guide (1985), edited by John Walker.
- Whole Earth Software Catalog 2.0 (1985), edited by Stewart Brand.
- Adventures on the Spectrum (1989), by Mike Gerrard.
- Computer Adventures: The Secret Art (1990), by Gil Williamson.
- Adventure Games for Microcomputers: An Annotated Directory of Interactive Fiction (1991), by Patrick Dewey.
- Computers as Theatre (1991), by Brenda Laurel.
- Dvorak's Guide to PC Games (1991), by John Dvorak and Peter Spear.
- The Adventure Gamer's Manual (1991), by Bob Redrup.
- The PC Games Bible (1992), by Robin Matthews and Paul Rigby.
- Phoenix: The Fall & Rise of Home Videogames (1994), by Leonard Herman.
- Computer Gaming World Graphic Adventure Companion (1996), by Ronald Wartow and Scorpia.
- Interactive Writer's Handbook (1996), by Jon Samsel and Darryl Wimberley.
- Tolstoy's Dictaphone: Technology and the Muse (1996), edited by Sven Birkerts.
- Includes "Nerds, Technocrats, and Enlightened Spirits", by Robert Pinsky.
- Cybertext: Perspectives on Ergodic Literature (1997), by Espen Aarseth.
- Hamlet on the Holodeck: The Future of Narrative in Cyberspace (1997), by Janet Murray.
- Joystick Nation: How Videogames Ate Our Quarters, Won Our Hearts, and Rewired Our Minds (1997), by J C Herz.
- Dr Dobb's Programmers at Work (1998), CD-ROM.
- Includes Halcyon Days: Interviews with Classic Computer and Video Game Programmers.
- La Saga des Jeux Video: Enquete sur le Nouvel Eldorado des Jeux Video (1998), by Daniel Ichbiah.
- Revised edition of Batisseurs de Reves (1997), text in French.
- L'Univers des Jeux Video (1998), by Alain Le Diberder and Frederic Le Diberder.
- Revised edition of Qui a Peur des Jeux Video? (1993), text in French.
- Game Design: Secrets of the Sages (1999), by Marc Saltzman.
- My Tiny Life: Crime and Passion in a Virtual World (1999), by Julian Dibbell.
- Trigger Happy: The Inner Life of Videogames (2000), by Steven Poole.
- Swords & Circuitry: A Designer's Guide to Computer Role-Playing Games (2001), by Neal Hallford and Jana Hallford.
- The Ultimate History of Video Games: From Pong to Pokemon (2001), by Steven Kent.
- Backroom Boys: The Secret Return of the British Boffin (2003), by Francis Spufford.
- Chris Crawford on Game Design (2003), by Chris Crawford.
- Designing Virtual Worlds (2003), by Richard Bartle.
- Dungeons and Dreamers: The Rise of Computer Game Culture from Geek to Chic (2003), by Brad King and John Borland.
- Game Art: The Graphic Art of Computer Games (2003), by Dave Morris and Leo Hartas.
- High Score! The Illustrated History of Electronic Games (2003), by Johnny Wilson and Rusel De Maria.
- More Than a Game: The Computer Game as Fictional Form (2003), by Barry Atkins.
- Postmortems from Game Developer (2003), anthology edited by Austin Grossman.
- The New Media Reader (2003), anthology edited by Noah Wardrip-Fruin and Nick Montfort.
- A Theory of Fun For Game Design (2004), by Raph Koster.
- Character Development and Storytelling for Games (2004), by Lee Sheldon.
- Chris Crawford on Interactive Storytelling (2004), by Chris Crawford.
- Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture (2004), by David Kushner.
- Power-Up: How Japanese Video Games Gave the World an Extra Life (2004), by Chris Kohler.
- Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution (2005), by Heather Chaplin and Aaron Ruby.
- The A-Z of Cool Computer Games (2005), by Jack Railton.
- This Is Not A Game: A Guide to Alternate Reality Gaming (2005), by Dave Szulborski.
- Twisty Little Passages: An Approach to Interactive Fiction (2005), by Nick Montfort.
- Game Writing: Narrative Skills for Videogames (2006), anthology edited by Chris Bateman.
- Fundamentals of Game Design (2006), by Ernest Adams and Andrew Rollings.
- Synthetic Worlds: The Business and Culture of Online Games (2006), by Edward Castronova.
- The ZX Spectrum Book - 1982 to 199x (2006), by Andrew Rollings.
- 100 Videogames (2007), by James Newman and Iain Simons.
- Inside Game Design (2007), by Iain Simons.
- Second Lives: A Journey Through Virtual Worlds (2007), by Tim Guest.
- Second Person: Role-Playing and Story in Games and Playable Media (2007), anthology edited by Pat Harrigan and Noah Wardrip-Fruin.
- Dungeons and Desktops: The History of Computer Role-Playing Games (2008), by Matt Barton.
- The Commodore 64 Book - 1982 to 199x (2008), by Andrew Fisher.
- Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time (2009), by Bill Loguidice and Matt Barton.
- The 8-Bit Book - 1981 to 199x (2009), by Jerry Ellis.
- Third Person: Authoring and Exploring Vast Narratives (2009), anthology edited by Pat Harrigan and Noah Wardrip-Fruin.
- Get Lamp (2010), DVD.
- Replay: The History Of Video Games (2010), by Tristan Donovan.
- 250 Indie Games You Must Play (2011), by Mike Rose.
- All Your Base Are Belong To Us: How Fifty Years of Videogames Conquered Pop Culture (2011), by Harold Goldberg.
- IF Theory Reader (2011), anthology edited by Kevin Jackson-Mead and J Robinson Wheeler.
- The Guide to Classic Graphic Adventures (2011), by Kurt Kalata.
- The PC Gaming Reader (2011), anthology edited by Graham Smith.
- A Mind Forever Voyaging: A History of Storytelling in Video Games (2012), by Dylan Holmes.
- Grand Thieves & Tomb Raiders: How British Videogames Conquered the World (2012), by Rebecca Levene and Magnus Anderson.
- Machinima: The Art and Practice of Virtual Filmmaking (2012), by Phylis Johnson and Donald Pettit.
- Honoring the Code: Conversations with Great Game Designers (2013), by Matt Barton.
- Vintage Game Consoles: An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time (2014), by Bill Loguidice and Matt Barton.
- The Untold History of Japanese Game Developers: Volume 1 (2014), by J W Szczepaniak.
- Baldur's Gate II (2015), by Matt Bell.
- Vintage Games 2.0: An Insider Look at the Most Influential Games of All Time (2016), by Matt Barton.
- Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made (2017), by Jason Schreier.
- Break Out: How the Apple II Launched the PC Gaming Revolution (2017), by David Craddock.
- Significant Zero: Heroes, Villains, and the Fight for Art and Soul in Video Games (2017), by Walt Williams.
- Synergistic Software: The Early Games (2017), by Bill Martens, Brian Wiser and Robert Clardy.
- Includes the original manuals for Apventure to Atlantis, Bolo, Dungeon Campaign and Wilderness Campaign.
- The Friendly Orange Glow: The Untold Story of the PLATO System and the Dawn of Cyberculture (2017), by Brian Dear.
- Virtual Cities: An Atlas & Exploration of Video Game Cities (2020), by Konstantinos Dimopoulos.
- 50 Years of Text Games: From Oregon Trail to AI Dungeon (2023), by Aaron Reed.
Wargames
- The Bomb and the Computer (1968), by Andrew Wilson.
- The Comprehensive Guide to Board Wargaming (1977), by Nicholas Palmer.
- SimPubs / SPI Catalogue (c. 1979), catalog.
- The Playboy Winner's Guide To Board Games (1979), by Jon Freeman.
- The Best of Board Wargaming (1980), by Nicholas Palmer.
- The Complete Book of Wargames (1980), by Jon Freeman.
- Game Design (Volume 1: Theory and Practice) (1981), by Nick Schuessler and Steve Jackson (US).
- Beyond The Arcade: Adventures and Wargames on your Computer (1984), by Nicholas Palmer.
- West End Games Catalog 1984 (1984), catalog.
- Game Buyer's Price Guide, 1985-1986 (1985), by Frank Mentzer, James Ward and Jean Black.
- Fantasy Wargaming: Games with Magic and Monsters (1990), by Martin Hackett.
- Wargames Handbook: How to Play and Design Commercial and Professional Wargames (2000), by James Dunnigan.
- Hobby Games: The 100 Best (2007), anthology edited by James Lowder.
Warhammer
- Dice Men: The Origin Story of Games Workshop (2022), by Ian Livingstone.
World of Darkness
- Old World of Darkness
- The Art of Mage: 20 Years and More (2017 Onyx Path Publishing)